Susan's Place Logo

News:

Visit our Discord server  and Wiki

Main Menu

What Kind of D&D Character Would You Be?

Started by Ms. OBrien CVT, May 21, 2013, 12:16:22 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

PepperedIssy

Quote  You Are A:

Neutral Evil Human Druid/Rogue (2nd/1st Level)


Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 11
Intelligence- 18
Wisdom- 16
Charisma- 17

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Absolutely skewed! How dare they call me neutral evil, or a hippy! I get called hippy enough in person!  :icon_censored: Bah humbug! I swear guys, I am not evil! I love so many people! *Is forever seen as a horrible person for a D&D test.*

Also I feel my inner nerd rising up again, like a lit candle. I used to play D&D, because they accepted me as one of their own! *Neglects to say how I thought it was fun.  :icon_geekdance:

  •  

~RoadToTrista~

^EEEEEEVIL >:-)

-------------------------------------------------------------------------------------------

True Neutral Human Bard/Rogue (1st/1st Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 12
Intelligence- 11 :(
Wisdom- 14
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

  •  

Rachel85

lol, I started out answering as if I WERE my dnd character and then realised that I should do it as me. The funny part? the only thing that differs is my char is half-elf, lower str and is neutral good! Hahahahah

You Are A:

Lawful Good Human Wizard (4th Level)


Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
  •  

generalchaos34

you know what they say about lawful good....

  •  

vegie271



Oh come on I always love Chaos, my favorite , my policy in life!  ;D It is why I am a Social Anarchist!  :P

  •  

Rachel85

Quote from: generalchaos34 on July 13, 2013, 01:05:08 AM
you know what they say about lawful good....



I might need to get that as a t-shirt lol! You can pick the gamers from a crowd in two seconds, they're the only ones who laugh when they see it :)
  •  

generalchaos34

Quote from: cynths on July 13, 2013, 07:55:56 AM
I might need to get that as a t-shirt lol! You can pick the gamers from a crowd in two seconds, they're the only ones who laugh when they see it :)

They sell it at jinx.com along with ohter fine DnD tees
  •  

vegie271

Quote from: cynths on July 13, 2013, 07:55:56 AM
I might need to get that as a t-shirt lol! You can pick the gamers from a crowd in two seconds, they're the only ones who laugh when they see it :)




not completely true - I don't play any games anymore and have not in years (decades actually) but I would burst out laughing if I saw it - gamed when I was 18-22. and now I am 50


  •  

CallMeJess

Quote from: generalchaos34 on July 13, 2013, 01:05:08 AM
you know what they say about lawful good....



Meanwhile I always refer to LG as Lawful Stupid  ;D
  •  

CallMeJess

You Are A:


Neutral Evil Elf Sorcerer (2nd Level)



Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 11
Intelligence- 16
Wisdom- 10
Charisma- 14

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Even though I got Neutral Evil I always seem to play CG or CN. The Chaos alignments just seem to come more naturally to me for role playing.
  •  

Soren

You Are A:

Chaotic Neutral Elf Druid (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 17
Charisma- 15

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

:D My stats are freakin' awesome.
  •  

mikaelmackison

True Neutral Dwarf Druid (5th Level)


Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 13
Intelligence- 17
Wisdom- 11
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


I hope to one day sport a beard similar to Gimli's.  >:-)
  •  

vegie271



Hey! there is no way we could go out, the whole bunch of us are wizards, sorcerers, druids there are two who are  /bards one of you  is a/ paladin

only one  of you is a fighter in the whole bunch we are all gonna die!

  •  

Athena

QuoteTrue Neutral Human Sorcerer (5th Level)


Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 11
Intelligence- 12
Wisdom- 11
Charisma- 10
Formally known as White Rabbit
  •  

Soren

Quote from: vegie271 on July 31, 2013, 05:07:58 PM


Hey! there is no way we could go out, the whole bunch of us are wizards, sorcerers, druids there are two who are  /bards one of you  is a/ paladin

only one  of you is a fighter in the whole bunch we are all gonna die!


Actually, druids are regularly the strongest characters at high levels.
  •  

vegie271



our average level is third and I am highest at 7th I haven't played in decades who's leading?

  •  

Ms. OBrien CVT

Quote from: vegie271 on July 31, 2013, 07:34:04 PM


our average level is third and I am highest at 7th I haven't played in decades who's leading?



Neutral Good Human Wizard (8th Level), less we forget.

  
It does not take courage or bravery to change your gender.  It takes fear of living one more day in the wrong one.~me
  •  

vegie271

  •  

Ms. OBrien CVT


  
It does not take courage or bravery to change your gender.  It takes fear of living one more day in the wrong one.~me
  •  

JillSter

#39
Am I the only one who sees this test for what it is?

Drunk post. Sorry. ::)

Nothing to see here. Move along.
  •