So I was making a character recently and I briefly found myself contemplating gender and I quickly convinced myself I don't want to play anything but a male. But then I caught myself thinking "But what about a transman? That could actually be a fun role-playing experience."
My friend has been teasing us with the idea of a game where all party members are wizards. He likes the idea of that challenge and having to improvise to make the best of things instead of the typical--"Do we have a tank? A rogue? A healer? etc." I like it as an optimization challenge and am trying to make the party "rogue" as a wizard. It's Pathfinder, so skills aren't as hard to get. I'm playing an elf so I get a bunch of weapon proficiencies not otherwise available to a wizard. I'm just focusing more on roguey skills and less on knowledges and taking three traits that enhance that like some skills being treated as class skills (perception and disarm device). I'm not trying to be a sneaky thieving rogue so much as a halfway decent lockpicker and trap disarmer with a decent perception for listening at doors and such. I'm mostly trying to be more combat-worthy. So I pumped up my dex and took weapon finesse and then two-weapon fighting. Planning on using spells like mage armor, shield, monkey fins (for climbing and swimming), knock of course, to do rogue things with magic. I'm specializing in foresight so I will be better at divination spells and get perks like always acting in the surprise round, get initiative bonus, and being able to make extra rolls to succeed about 6 times a day, which I plan to most use to fight better.
I think my DM will actually be pretty cool about this. I was thinking how to fluff the trans part. I want him to pass reasonably while only occasionally raising suspicion but more due to his behavior and lack of confidence about how people perceive him. I took a little bit of alchemy and I'm hoping the DM will let say I've managed to come up with something that tweaks hormonal levels much like IRL hormone therapy. Maybe my character hasn't quite mastered the dose/strength just yet and that could explain some moodiness. But it is just fluff for flavor and role-playing. It doesn't provide any mechanical advantage in the game at all so I'm hoping he doesn't make it too costly. I feel like it should be enough that it's something of a burden for a low level character but that will become trivial later after adventuring and looting treasure a bit so maybe like 10 gp a month.
What do you folks think? How would you handle this if you were the DM? I know PF has had a trans character in the books. I don't know if they addressed any of this stuph or not.