Quote from: Jade_404 on October 28, 2014, 12:49:12 AM
I am a Unity3d master! I have Unity3d Pro and a ton of plugins I bought, it is what I blow my money on
. I have worked on a bunch of things in Unity for many companies, but one I'd like to show that uses a Kinect with Mac/PC, here is a video http://www.crypticimage.com/sept/ (its in Quicktime, it will auto play when its buffered) I did this entire game demo myself back in 2011-2012. (The intro is a little too long I think) I had it on Kickstarter but since I have no social networks or social skill, hardly anyone saw it and only had a few backers.
I will help put this "Mis-gendered" idea into a playable game demo. I can lead the development. I have ALL the tools. Adobe Master collection, Unity Pro (tons of expensive plugins), Cinema 4D, MakeHuman, Poser and more. It would be nice if it was VR but that is restrictive since many users do not have access to an Oculus Rift. I am an Oculus developer so there will be the option to play it in the Rift , but not mandatory to play the game. Who knows maybe with some work and a good demo we could find funding for a full game experience.
We need an organizational person. Someone who can keep track of tasks, assign tasks, keep the team on the same page. Track progress.
We need a few programmers including myself. UnityScript(javascript) and C#
We will need 3D artists, I see a Delsorou on that list. I can do characters and environments in 3D as well.
We need 3d modelers.
We need an environmental artist that knows Unity3d lighting and particles would be good. (I can do basic stuff, fog, sparks , explosions, rain, etc)
We need story writers for plot and dialog.
We need music, it is important for building suspense and moving story along.
We need sound effects. I do have a 500 gig drive full of clip SFX I bought over the years. Would be good to have someone who can create ones we can't find in the library.
We need voice actors for character speech.
We need testers, I am sure the whole Susans.org community would jump in for that task.
We need a dropbox or server where we can share assets.
I am sure I am missing something, and that is why we need an organizational person pronto. Someone to keep track of everything. I will be too busy making everything work in Unity to do the organizing part.
Again, I did that game demo all by myself, every part of it. If we can get a handful of us working together on a demo it would turn out awesome.
I'm GAME! Lets do it!
P.S. thats me in the corner 

Haha holy crap, I started this thread more as a thought experiment than anything else, but goodness - if you girls are serious about putting a team together to make this a reality, then count me the hell in!

I have six and a half years of safety-critical embedded software programming experience to
DO-178b standard and with high
MISRA C/C++ 2012 conformance (impressed much?
♥︎). I've also done quite a bit of stuff (both personally and for work) with C# and have dabbled in Mono (which IIRC - isn't that what Unity uses?). I've also played around with the Unity engine a bit (only the free version and only made a couple of very small experiments (I wouldn't even go as far as to call them games lol

)), so I kinda have a basic feel for all that too

On top of that - the past couple of years I've ended up taking on the role of being our software team's test "expert" (I use the term very loosely lol

), so I'd be happy to help coordinate testing efforts too

Regarding organisation, two essential tools we will need will be a revision control system (
SVN or
Git would be my recommendations - I have more experience with SVN but Git would probably be more suited to our setup), and task tracking software (
Fogbugz or
Bugzilla would be my recommendations. Fogbugz is more powerful particularly with time scale estimations and such, but Bugzilla is free (last I checked)). If we're serious about this, I can set that stuff up next week while I'm on holiday

Oh yeh, and I also have a 10-slot TS server we can use if we need to talk "face-to-face" about things

So anyway, I've been thinking about the suggestions you've all been putting forward, and some ideas are starting to form in my little head. Here's what I'm thinking so far:
1. Reflective SurfacesA couple of you have mentioned mirrors (somewhat jokingly) in your posts. Having thought about it, I think there's some milage in that idea that we could turn into a game mechanic. We could extend it even to any sort of reflective surface - water (puddles, streams, lakes, filled bathtubs or sinks etc), windows (car windows, shop or house windows etc). We could have it so that something happens whenever the player catches sight of themselves in a reflective surface. Perhaps it could be a purely graphical effect like a "hallucination" type thing (the reflection looks like their real character for a moment before changing back again or something), or it could accumulate some kind of "depression points" (or conversely, subtract "happiness points") for every second that they continue to look at it. It's just a rough feeling, but it seems like there's something in that idea to me. I mean, how many of us find ourselves checking reflective surfaces in RL just to catch a glimpse of our inner selves? I know I certainly do, almost obsessively lol
2. Character CreationVale and Jade - I think that's a *BRILLIANT* idea! Detailed character creation, and then have them spawn in as something completely different from what they chose. It could also include choosing character attributes / personality traits, and during gameplay the player could be asked to regularly make the choice between doing what make NPC characters happy (but which runs contrary to the traits they picked), or doing what makes sense to the character (but runs contrary to what the NPC's expect you to do). I'm also wondering - could the character creation be the goal of the game? As in - you create a character at the beginning, you spawn in looking different, but the game gives you the tools to gradually make the character you get look more like the character you created (from simple cosmetic things like shaving legs and makeup to more permanent things like hormones and surgery. Maybe there could even be risks involved ("Game Over - your character bled out on the operating table due to medical incompetence" .. wow, writing that actually made me shudder..

)). Doing so makes the character happier in themselves, but along the way the NPC's start reacting increasingly negatively to them (creating a sense of the social pressure we all get when we try to alleviate the dysphoria).
If we made it to incorporate non-binary characters too, that could all get even more interesting ("sometimes, you still loose", as Watchdogs so eloquently put it

)
Could a mechanic like that be made to work?
3. EnvironmentI'm thinking open-world, kinda GTA-esque, but obviously a small team wouldn't be able to make anything that big. A village, or perhaps even a small suburban town at a stretch. It could fit the theme too - I know I've read a lot of stories around these very forums about how small backwater towns / villages tend to be particularly bad for transition because *EVERYBODY* knows you, so it's hard to hide and shake that "they used to be X" sentiment (one reason I'm so glad to live in a large city myself lol

). There would need to be a home for the player (perhaps with the option of moving?), houses for NPC neighbours, shops and entertainment activities (pubs, clubs, bowling alleys, movie theatres etc), and of course a GiC

I think there should be places for the character to work too, as a way of funding transition. Of course, we're straying more towards showing what it's like to transition rather than directly showing GD here, but being prevented from transitioning due to social or financial reasons is all a part of the experience that we'd want to show, isn't it?
I think there was something else but I'm kinda tired and forgot lol

So do you think that's heading in the right direction, or is that starting to focus a bit too much on the transitioning part and not enough on the dysphoria part?
♥︎*Hugs*♥︎