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[Hypothetical] - A game to explain Gender Dysphoria?

Started by ♥︎ SarahD ♥︎, October 25, 2014, 05:25:23 PM

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Vale

Quote from: Sephirah on October 27, 2014, 10:30:59 PM
VR is probably the most efficient way to get people to experience what it feels like to see yourself, and be treated by others as someone you know you're not. You probably wouldn't really need to make a specific type of game for it, just one which takes place through the eyes of a character of a different gender to your own, in which there is a lot of interaction with others and oneself. Although it would probably add to the immersion if the premise of the game was being someone outside the game, a real person, and being addressed as such by the world. Sort of like Omikron. But add in dialogue options, and choices that the character you're playing would be expected to say, or make, and situations they would be expected to find themselves in. That might do a decent job of portraying some of the feelings of frustration and discomfort of being seen a certain way, and expected to behave in a certain way, in a world which seems to have freedom of choice and expression, but really doesn't.
This was exactly what I was thinking except worded far better. I'd feel the major hurdle would be trying to portray the feeling that comes along with not being the right sex. Maybe making it so their character isn't born with their chosen sex.
  •  

Jade_404

I am a Unity3d master! I have Unity3d Pro and a ton of plugins I bought, it is what I blow my money on  :P . I have worked on a bunch of things in Unity for many companies, but one I'd like to show that uses a Kinect with Mac/PC, here is a video http://www.crypticimage.com/sept/ (its in Quicktime, it will auto play when its buffered) I did this entire game demo myself back in 2011-2012. (The intro is a little too long I think) I had it on Kickstarter but since I have no social networks or social skill, hardly anyone saw it and only had a few backers. :(

I will help put this "Mis-gendered" idea into a playable game demo. I can lead the development. I have ALL the tools. Adobe Master collection, Unity Pro (tons of expensive plugins), Cinema 4D, MakeHuman, Poser and more. It would be nice if it was VR but that is restrictive since many users do not have access to an Oculus Rift. I am an Oculus developer so there will be the option to play it in the Rift , but not mandatory to play the game. Who knows maybe with some work and a good demo we could find funding for a full game experience.

We need an organizational person. Someone who can keep track of tasks, assign tasks, keep the team on the same page. Track progress.
We need a few programmers including myself. UnityScript(javascript) and C#
We will need 3D artists, I see a Delsorou on that list. I can do characters and environments in 3D as well.
We need 3d modelers.
We need an environmental artist that knows Unity3d lighting and particles would be good. (I can do basic stuff, fog, sparks , explosions, rain, etc)
We need story writers for plot and dialog.
We need music, it is important for building suspense and moving story along.
We need sound effects. I do have a 500 gig drive full of clip SFX I bought over the years. Would be good to have someone who can create ones we can't find in the library.
We need voice actors for character speech.
We need testers, I am sure the whole Susans.org community would jump in for that task.
We need a dropbox or server where we can share assets.

I am sure I am missing something, and that is why we need an organizational person pronto. Someone to keep track of everything. I will be too busy making everything work in Unity to do the organizing part.

Again, I did that game demo all by myself, every part of it. If we can get a handful of us working together on a demo it would turn out awesome.

I'm GAME! Lets do it!

P.S. thats me in the corner :)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

Delsorou

Quote from: Jade_404 on October 28, 2014, 12:49:12 AM...
P.S. thats me in the corner :)

Is that also you in the spotlight, losing your religion?

No wait, that's a zombie.
  •  

Bellatrix

Quote from: Jade_404 on October 28, 2014, 12:49:12 AM
I am a Unity3d master! I have Unity3d Pro and a ton of plugins I bought, it is what I blow my money on  :P . I have worked on a bunch of things in Unity for many companies, but one I'd like to show that uses a Kinect with Mac/PC, here is a video http://www.crypticimage.com/sept/ (its in Quicktime, it will auto play when its buffered) I did this entire game demo myself back in 2011-2012. (The intro is a little too long I think) I had it on Kickstarter but since I have no social networks or social skill, hardly anyone saw it and only had a few backers. :(

I will help put this "Mis-gendered" idea into a playable game demo. I can lead the development. I have ALL the tools. Adobe Master collection, Unity Pro (tons of expensive plugins), Cinema 4D, MakeHuman, Poser and more. It would be nice if it was VR but that is restrictive since many users do not have access to an Oculus Rift. I am an Oculus developer so there will be the option to play it in the Rift , but not mandatory to play the game. Who knows maybe with some work and a good demo we could find funding for a full game experience.

We need an organizational person. Someone who can keep track of tasks, assign tasks, keep the team on the same page. Track progress.
We need a few programmers including myself. UnityScript(javascript) and C#
We will need 3D artists, I see a Delsorou on that list. I can do characters and environments in 3D as well.
We need 3d modelers.
We need an environmental artist that knows Unity3d lighting and particles would be good. (I can do basic stuff, fog, sparks , explosions, rain, etc)
We need story writers for plot and dialog.
We need music, it is important for building suspense and moving story along.
We need sound effects. I do have a 500 gig drive full of clip SFX I bought over the years. Would be good to have someone who can create ones we can't find in the library.
We need voice actors for character speech.
We need testers, I am sure the whole Susans.org community would jump in for that task.
We need a dropbox or server where we can share assets.

I am sure I am missing something, and that is why we need an organizational person pronto. Someone to keep track of everything. I will be too busy making everything work in Unity to do the organizing part.

Again, I did that game demo all by myself, every part of it. If we can get a handful of us working together on a demo it would turn out awesome.

I'm GAME! Lets do it!

P.S. thats me in the corner :)

As a career Administrator/Office Manager I'd throw my hat in the ring for the bold title should this start to get some traction.
  •  

Jade_404

Quote from: Delsorou on October 28, 2014, 02:49:25 AM
Is that also you in the spotlight, losing your religion?

No wait, that's a zombie.

+10

:icon_pistoles:
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

Jade_404

Quote from: Bellatrix on October 28, 2014, 07:00:07 AM
As a career Administrator/Office Manager I'd throw my hat in the ring for the bold title should this start to get some traction.

Perfect Bella!  ;D
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

♥︎ SarahD ♥︎

Quote from: Jade_404 on October 28, 2014, 12:49:12 AM
I am a Unity3d master! I have Unity3d Pro and a ton of plugins I bought, it is what I blow my money on  :P . I have worked on a bunch of things in Unity for many companies, but one I'd like to show that uses a Kinect with Mac/PC, here is a video http://www.crypticimage.com/sept/ (its in Quicktime, it will auto play when its buffered) I did this entire game demo myself back in 2011-2012. (The intro is a little too long I think) I had it on Kickstarter but since I have no social networks or social skill, hardly anyone saw it and only had a few backers. :(

I will help put this "Mis-gendered" idea into a playable game demo. I can lead the development. I have ALL the tools. Adobe Master collection, Unity Pro (tons of expensive plugins), Cinema 4D, MakeHuman, Poser and more. It would be nice if it was VR but that is restrictive since many users do not have access to an Oculus Rift. I am an Oculus developer so there will be the option to play it in the Rift , but not mandatory to play the game. Who knows maybe with some work and a good demo we could find funding for a full game experience.

We need an organizational person. Someone who can keep track of tasks, assign tasks, keep the team on the same page. Track progress.
We need a few programmers including myself. UnityScript(javascript) and C#
We will need 3D artists, I see a Delsorou on that list. I can do characters and environments in 3D as well.
We need 3d modelers.
We need an environmental artist that knows Unity3d lighting and particles would be good. (I can do basic stuff, fog, sparks , explosions, rain, etc)
We need story writers for plot and dialog.
We need music, it is important for building suspense and moving story along.
We need sound effects. I do have a 500 gig drive full of clip SFX I bought over the years. Would be good to have someone who can create ones we can't find in the library.
We need voice actors for character speech.
We need testers, I am sure the whole Susans.org community would jump in for that task.
We need a dropbox or server where we can share assets.

I am sure I am missing something, and that is why we need an organizational person pronto. Someone to keep track of everything. I will be too busy making everything work in Unity to do the organizing part.

Again, I did that game demo all by myself, every part of it. If we can get a handful of us working together on a demo it would turn out awesome.

I'm GAME! Lets do it!

P.S. thats me in the corner :)



Haha holy crap, I started this thread more as a thought experiment than anything else, but goodness - if you girls are serious about putting a team together to make this a reality, then count me the hell in! :D  I have six and a half years of safety-critical embedded software programming experience to DO-178b standard and with high MISRA C/C++ 2012 conformance (impressed much? :P ♥︎).  I've also done quite a bit of stuff (both personally and for work) with C# and have dabbled in Mono (which IIRC - isn't that what Unity uses?).  I've also played around with the Unity engine a bit (only the free version and only made a couple of very small experiments (I wouldn't even go as far as to call them games lol :P )), so I kinda have a basic feel for all that too :)  On top of that - the past couple of years I've ended up taking on the role of being our software team's test "expert" (I use the term very loosely lol :P ), so I'd be happy to help coordinate testing efforts too :)

Regarding organisation, two essential tools we will need will be a revision control system (SVN or Git would be my recommendations - I have more experience with SVN but Git would probably be more suited to our setup), and task tracking software (Fogbugz or Bugzilla would be my recommendations.  Fogbugz is more powerful particularly with time scale estimations and such, but Bugzilla is free (last I checked)).  If we're serious about this, I can set that stuff up next week while I'm on holiday :)

Oh yeh, and I also have a 10-slot TS server we can use if we need to talk "face-to-face" about things :)

So anyway, I've been thinking about the suggestions you've all been putting forward, and some ideas are starting to form in my little head.  Here's what I'm thinking so far:

1. Reflective Surfaces
A couple of you have mentioned mirrors (somewhat jokingly) in your posts.  Having thought about it, I think there's some milage in that idea that we could turn into a game mechanic.  We could extend it even to any sort of reflective surface - water (puddles, streams, lakes, filled bathtubs or sinks etc), windows (car windows, shop or house windows etc).  We could have it so that something happens whenever the player catches sight of themselves in a reflective surface.  Perhaps it could be a purely graphical effect like a "hallucination" type thing (the reflection looks like their real character for a moment before changing back again or something), or it could accumulate some kind of "depression points" (or conversely, subtract "happiness points") for every second that they continue to look at it.  It's just a rough feeling, but it seems like there's something in that idea to me.  I mean, how many of us find ourselves checking reflective surfaces in RL just to catch a glimpse of our inner selves?  I know I certainly do, almost obsessively lol :P

2. Character Creation
Vale and Jade - I think that's a *BRILLIANT* idea!  Detailed character creation, and then have them spawn in as something completely different from what they chose.  It could also include choosing character attributes / personality traits, and during gameplay the player could be asked to regularly make the choice between doing what make NPC characters happy (but which runs contrary to the traits they picked), or doing what makes sense to the character (but runs contrary to what the NPC's expect you to do).  I'm also wondering - could the character creation be the goal of the game?  As in - you create a character at the beginning, you spawn in looking different, but the game gives you the tools to gradually make the character you get look more like the character you created (from simple cosmetic things like shaving legs and makeup to more permanent things like hormones and surgery.  Maybe there could even be risks involved ("Game Over - your character bled out on the operating table due to medical incompetence" .. wow, writing that actually made me shudder.. :( )).  Doing so makes the character happier in themselves, but along the way the NPC's start reacting increasingly negatively to them (creating a sense of the social pressure we all get when we try to alleviate the dysphoria).

If we made it to incorporate non-binary characters too, that could all get even more interesting ("sometimes, you still loose", as Watchdogs so eloquently put it :( )

Could a mechanic like that be made to work?

3. Environment
I'm thinking open-world, kinda GTA-esque, but obviously a small team wouldn't be able to make anything that big.  A village, or perhaps even a small suburban town at a stretch.  It could fit the theme too - I know I've read a lot of stories around these very forums about how small backwater towns / villages tend to be particularly bad for transition because *EVERYBODY* knows you, so it's hard to hide and shake that "they used to be X" sentiment (one reason I'm so glad to live in a large city myself lol :P ).  There would need to be a home for the player (perhaps with the option of moving?), houses for NPC neighbours, shops and entertainment activities (pubs, clubs, bowling alleys, movie theatres etc), and of course a GiC ;)  I think there should be places for the character to work too, as a way of funding transition.  Of course, we're straying more towards showing what it's like to transition rather than directly showing GD here, but being prevented from transitioning due to social or financial reasons is all a part of the experience that we'd want to show, isn't it?



I think there was something else but I'm kinda tired and forgot lol :P  So do you think that's heading in the right direction, or is that starting to focus a bit too much on the transitioning part and not enough on the dysphoria part?

♥︎*Hugs*♥︎
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
  •  

Jade_404

Wow Sarah! I am going to have another coffee and reread your post. Yes Mono for Unity. I did not even think about version control, good catch. An open world GTA style would be easy to do. I have a procedural building creator plugin for Unity, so making the town / city buildings should be easy. No need for separate modeling in 3D. Reflections, reflections , reflections... no problem in Unity...knowing when a user sees the reflection...  a little tricky but doable.

More coffee...  :P

Love Jade  :-*
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

♥︎ SarahD ♥︎

Hehe take your time hun, I'm going to have a bath and wash my hair ;) (no really, I'm not kidding! :laugh: ).

Just quickly though - couldn't a hitscan detection be used to see if the player is facing a reflective surface?  It wouldn't need to be a process hog - just a ping ever 500ms or something to check what the player is looking at?  I mean, it's not like we'd be using it for anything else like shooting or anything lol :P

♥︎*Hugs*♥︎
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
  •  

Jade_404

Quote from: ♥︎ SarahD ♥︎ on October 28, 2014, 04:01:47 PM
Hehe take your time hun, I'm going to have a bath and wash my hair ;) (no really, I'm not kidding! :laugh: ).

Just quickly though - couldn't a hitscan detection be used to see if the player is facing a reflective surface?  It wouldn't need to be a process hog - just a ping ever 500ms or something to check what the player is looking at?  I mean, it's not like we'd be using it for anything else like shooting or anything lol :P

♥︎*Hugs*♥︎

yes a RaycastHit.
http://docs.unity3d.com/ScriptReference/RaycastHit.html

But even tho it is hit, a player may not still be looking at the reflective surface. Maybe a timer...  like I said, a little tricky but doable

Also would use it for looking at items to pick them up, add to inventory. Or shooting things, hehe  >:-)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

♥︎ SarahD ♥︎

Quote from: Jade_404 on October 28, 2014, 04:49:12 PM
yes a RaycastHit.
http://docs.unity3d.com/ScriptReference/RaycastHit.html

But even tho it is hit, a player may not still be looking at the reflective surface. Maybe a timer...  like I said, a little tricky but doable

True, but does the player have o be looking directly at it?  If the crosshair is on the edge of the surface (and if we design the environment appropriately), then it can be safe to assume that the reflection is within the players field of vision.  Even if they're not looking directly at it, that could represent catching a glimpse of your reflection out of the corner of your eye, which can be just as dysphoric sometimes I find.. :(

Quote from: Jade_404 on October 28, 2014, 04:49:12 PM
Also would use it for looking at items to pick them up, add to inventory. Or shooting things, hehe  >:-)

No!  There will be no shooting of the poor innocent widdle creatures in this game!  :icon_yikes:

..unless it's with a Nyancat Launcher, then it's acceptable ;D



..and possibly a Dubstep gun.. because everyone loves Dubstep guns! :laugh:

♥︎*Hugs*♥︎
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
  •  

Jade_404

Quote from: ♥︎ SarahD ♥︎ on October 28, 2014, 05:20:16 PM
True, but does the player have o be looking directly at it?

The reflections will be there in the game environment automatically. It is having the reflection change or morph is where we need a RayCastHit. Would need a trigger, so a player would have to have looked right at the reflected object for a certain amount of time, I think.
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

Vale

Had some coffee and thought about this. Pretty hyped to see if/where this goes. One of the problems I was thinking of...is what if the player just...picks the opposite of what they really want? Seems like the character creation concept of the game would be right on track with how you'd avoid that, (wouldn't be much of a game if you worked around having opposite traits of what you're put in the game world with and just had your character.)

Wish I could provide more input on technical stuff, but even though I've dabbled in unity, udk, this is all beyond me. Going to school for game design though. :D
  •  

Bellatrix

I really like some of the ideas put forward so far, especially the reverse character creator! That would be a fantastic twist the first time somebody plays.

Unlike some of you I have no idea about development beyond bug reporting in Alpha and Beta testing, so huge respect to those that can actually code these things. My experience is limited to organising, budgeting, PR, finances etc. Heck, about 75% of the things your were talking about up there left me going  ??? :o :o

I cant believe how quickly this topic has gone from "this would be a cool idea" to "lets get folk together"!
  •  

Jade_404

Halloween being my favorite holiday... I won't be on a computer from Wed night thru Sunday. Lots of fun hauntings to set up. Once I am back monday, I will jump into getting some useable demos worked up. I have already been messing around with a character creation scene but it is not quite playable yet. Keep the ideas flowing and the team growing!  ;D
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

Jade_404

Quote from: Vale on October 28, 2014, 06:13:42 PM

Wish I could provide more input on technical stuff, but even though I've dabbled in unity, udk, this is all beyond me. Going to school for game design though. :D

I am sure we will find a need for you!  8)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •  

Delsorou

Geez.  I taught myself everything I know on a [LEGITEMATELY PAID FOR] copy of Lightwave 3D.  It has always been a dream of mine to work on a game though.

You all make me look like a newbie.  :)  Guess I am.  Someday maybe I can go back to school and get a career in gaming... maybe from my moon colony.

This sounds like it might be a lot of fun.  :)
  •  

Vale

Indie developing is pretty hot right now. A lot of really small development teams, sometimes even just one person, making wonderful games. Steam's Greenlight seems fairly easy to get onto and publish your game.
If you can self teach yourself, then I bet you could do it without going to school, granted you have enough free time.

I have a hard time self teaching myself, and an even harder time doing that while trying to create something from nothing, which always ends up being the most helpful way of learning a lot of these design programs.
  •  

Arctic Kat

Hmm... I've been lurking for a while, but now I feel like saying something.

I've studied animation in college. I've worked with Autodesk Maya mostly.
I haven't used it much lately, since I can't afford a copy of the software of my own.  (I can use a "free trial" version though...) >.>

I don't know if  Maya is of any use to you all, nor do I have much experience in making games, but this project idea piqued my interest.
I wonder if I could be of use for anything...?
Waarom mag een jongen nooit prinsesje
Waarom mag een meisje nooit superman zijn
Elke vogel bouwt z'n eigen nestje
Hier bij ons mag iedereen zijn wie ze zijn
  •  

Jade_404

Quote from: Arctic Kat on October 29, 2014, 04:15:28 PM
Hmm... I've been lurking for a while, but now I feel like saying something.

I've studied animation in college. I've worked with Autodesk Maya mostly.
I haven't used it much lately, since I can't afford a copy of the software of my own.  (I can use a "free trial" version though...) >.>

I don't know if  Maya is of any use to you all, nor do I have much experience in making games, but this project idea piqued my interest.
I wonder if I could be of use for anything...?

Yes we can use Maya assets! Welcome to the  team !   :)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
  •