I still don't understand why Pandaren and the Expansion catch so much flak *shakes head* to each their own, but Mists of Pandaria was a fantastic expansion and completely overlooked at face value. It's one I had been waiting for ever since finding Chen Stormstout's keg in the Barrens in Vanilla. The story was pretty focused and had multiple segments, with the Alliance and Horde's leaders storming the land in full force, how you fight alongside them to claim territory and how they enlisted you to to discover ancient Mogu artifacts, which Garrosh was aiming to use against the Alliance. The Mogu and Zandalari teaming up to revive the Thunder King was pretty damn epic as was the assault on the Thunder King's Island where it became Isle of Quel'Danas 2.0. The entire raiding lineup was really strong and one of the most solid in a long time, consistently having each raid deliver. Classes were pretty much fully enjoyable, Shamans were in a fantastic spot (which now they're garbage) Arms Warriors weren't gutted and overall people were enjoying their mains just fine.
The only issue I had was that Blizzard ran out of steam and should have added in new Dungeons alongside the story's development to keep some fresh content in-between updates. But I really like to know just why all of you want to trash MOP and if it's simply an aesthetic reason, then that's pretty sad to overlook one of the more solid expansions since WOTLK.
Quote from: Kayleewantsout on May 25, 2015, 01:16:29 PM
Personally I feel they have dumbed it down too much, I remember raiding in vanilla and BC and it was challenging, Lich king came out and it just became easy mode from there getting easier with each expansion, hell sometimes even by the patch.
That's a complete fallacy. Classes, stats and gear are NOTHING like it use to be, back then classes had terrible stat allocations on gear, with some classes getting useless stats such as Agility on Paladin gear for healers, or some "upgrades" from new raids being inferior to ones previously. They also inflated the stats on bosses to accommodate the 40 man requirements in Vanilla. Times have changed, abilities, mechanics and familiarity in playing the game is going to skew that perception. In Vanilla the ONLY difficult bosses were those of Naxxramas pre-WOTLK and that's because it was severely overtuned. Bosses, Especially in Molten Core, Onyxia and Blackwing Lair had simple mechanics, often they had ONE mechanic in which the group had to deal with. Bosses now have multiple phases, several mechanics to contend with and more factors to being thrown into the fight. The only "dumbing down" is at the end of the expansion's life cycle they added in an OPTIONAL buff to maintain that made things easier, but that's long after the content was introduced and hammered out by most and currently the Ability pruning (imo) was a wrong step to make.