Since I already polluted the "talk about oblivion" thread with morrowind, I will not taint this thread with it.
I've noticed with my play throughs in skyrim, that my first place to go before starting anything main quest was to always always venture to Falkreath, since through all questlines you never ever ever go that way. I mean the only real quests that start to there is the Barbados companion quest (the faithful dog companion forever if you decide to never finish the quest) and also the quest in which you break the werewolf out of his cell, just to either kill him in the mountain pass (and take his deadric hide) by Whiterun, or make an alliance to him and have an on call sort of werewolf alliance by your side.
Those two quests I always did first, other than going to the one mine, with bandits, just a little ways north of Whiterun, to get the infamous transmute skill, so I can always start out making a good haul of money transmuting all copper to silver and then to gold. Especially if you start out with heading with the Nord (can't remember his name) in the intro, so in the first town you can take those twenty pieces of copper bars by the trader, and then turn it to gold, and then start out with a ton of money.
I had many characters and never ever ever finished the main story mode lol. I would always run weird builds not really following the lore of the races, like I had a Nord who wielded lightning magic, with a light armor build. Or I did a run strictly using blocking skills, quaffing many foods that would have the 10 minute stamina regeneration for endless power shield bashing, which would really do so much to always have the enemies on the floor like all the time. Only slight issue I had was when there was more than one dragon around with that build, and I had complimented it with the destruction (fire or lightning body) skills to either burn multiple enemies to get mobs down easier or to incapacitate them even further.
I once had the burliest Altmer, who used two handed weapons and heavy clad armor, who would squish giants and mammoths if they got too close.
Skyrim was fun for its quirkyness, I liked the whole revamped system for lock picking, though the skill tree was horrid for the way that it was a little more challenging to raise those skills up.
The way you were able to buy a house and semi configure it to have things hang on walls was pretty genius, as well as getting married, and having your spouse do house sales was another interesting concept through it as well.
Kate <3