Susan's Place Logo

News:

Since its founding in 1995 Susan's Place forums have blossomed into a truly global lifeline. To date we've delivered roughly 1.4 billion page views to hundreds of millions of unique visitors, guided more than 41,000 registered members through 1,985,081 posts and 188,474 topics across 193 boards, and—most importantly—helped save tens of thousands of lives by connecting people to vital information and support at their most vulnerable moments.

Main Menu

Addicted to 3D

Started by Victor, December 22, 2010, 02:06:01 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Victor

Anything worth doing is going to be a challenge, after all, how can you feel proud of something that's just handed to you without some effort?
If I wanted the easy route I'd stick to being miserable, but that's just not my style.
  •  

Jeatyn

oooh these are cool, how do you do them? Not like...a step by step :P but what program?
  •  

Victor

I use a few different programs actually, most who take up 3D do since different programs will have different tools that can help achieve the end result.

CB Model Pro: Used mostly for prop and design modeling.

Arts of Illusion: Used mostly for testing meshes and fine adjustments on a polygonal level.

Hexagon: Used for basic modeling, still getting use to the interface but it is also very useful for altering purchased models and has a good selection of tools.

Carrara: Great for 3d text creation, background and effects item creation, terrain creation and editing, useful tools for plants, flames, water, etc. All around a good program and has most tools needed.

Daz3D: I started out with this program and have always been partial to it, I use the advanced version. Rather like it's rendering engine and it seems to be the most intuitive to me. It has a great layout for beginners and customizable interface layouts for more advanced users. On of the best free/low cost (depending the version you use) render engines I have seen and support for animated texture plugins.

I do not make all of my models, I'll admit this though many 3D artists don't wish to. I'm a 3D artist, not a 3D modeler though I do have experience with modeling. I purchase professional models and then alter them in the programs listed above to get the results I desire, which licencing does fully permit, the models I purchase hold a non-transferable commercial licence, meaning I can alter them as I need, use the renders and animations I create with them and their derivatives for personal, non-profit and commercial uses so long as I do not redistribute the models, original or altered, themselves. That said, a lot of work still does go into altering those models to fit my needs as well as into posing, animating, material settings, texture alterations/creation, lighting, environmental settings, etc. Been doing this for 7 years, love every minute of it.
Anything worth doing is going to be a challenge, after all, how can you feel proud of something that's just handed to you without some effort?
If I wanted the easy route I'd stick to being miserable, but that's just not my style.
  •