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[Hypothetical] - A game to explain Gender Dysphoria?

Started by ♥︎ SarahD ♥︎, October 25, 2014, 05:25:23 PM

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Vale

I was thinking about this, and maybe something to keep in mind would be try and design the game try to teach, but to try and give the players an experience so they can on some level empathize with people suffering from gender dysphoria. I can think of a few games that seem to try and teach you the designer's ideologies, that sort of game often just doesn't sit well with me.
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Bellatrix

I think any game has to be careful of appearing "preachy" but as long as its fun then I cant see it being a problem. Looks like more and more people are coming on board :D
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Jade_404

Okay I am back.  ;D

Had to catch up on some work this past week, i will be working on some Unity tonight and hope to post a link to a download by the AM.

Going to need input from the crew soon.  :-*

Love,
Jade
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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Delsorou

I'm eager to participate.  Just tell me what needs didded and I will done it - assuming I can.  :)
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Jade_404

Hey Delsorou, + others.

I suggest downloading makeHuman it is free Mac and PC . I can convert characters made with this to use with Unity Mecanim system. Grab it up and play around with it a bit if you like  http://www.makehuman.org

It s a good start for some character design.

Love,
Jade

Quote from: Delsorou on November 09, 2014, 12:33:06 PM
I'm eager to participate.  Just tell me what needs didded and I will done it - assuming I can.  :)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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Delsorou

Any details on poly count and texture size guidelines and/or LOD requirements?  Just so I've got an idea.
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Jade_404

Quote from: Delsorou on November 09, 2014, 02:06:27 PM
Any details on poly count and texture size guidelines and/or LOD requirements?  Just so I've got an idea.

Since I don't think we are focused on mobile at this point we can use some nice detail for user props and character interactive items. I can do poly reduction and also have a plugin for Unity that combines textures in a scene into one texture. These tools can be used to reduce load and memory usage.

What do you think would be good guidelines ? We want it to be pretty decent looking, not cartoonish , I think. More toward realistic spectrum since Unity and most typical computers these days will push the graphics for it pretty easily.

I do have Unity Pro for IOS and Android but I would like to steer away from developing for mobile since it is restrictive. Maybe a later version can be mobile, but for now lets make it PC/Mac game. We can get all the kinks out this way.

What do you think? Maybe you have a model I can play with in Unity and get a gauge of poly count / texture side, LOD. Let me know.

Jade
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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Arctic Kat

I just downloaded and tinkered with MakeHuman.
So far, I'm impressed with what it has to offer.

It looks like it works with Blender -- I have Blender on my computer, but haven't used it much.
I may have to teach myself how to use this software, but I'm eager to see what I can do with it.  :icon_surprised:
Waarom mag een jongen nooit prinsesje
Waarom mag een meisje nooit superman zijn
Elke vogel bouwt z'n eigen nestje
Hier bij ons mag iedereen zijn wie ze zijn
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♥︎ SarahD ♥︎

Just to let you girls know, I'm still here and lurking lol.  I need to go to bed but will reply to this properly tomorrow.

Question in the meantime - do we need an SVN / Git setup yet?  If so I can sort that out this weekend for everyone :) ♥︎
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
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Jade_404

Quote from: ♥︎ SarahD ♥︎ on November 12, 2014, 04:24:29 PM
Just to let you girls know, I'm still here and lurking lol.  I need to go to bed but will reply to this properly tomorrow.

Question in the meantime - do we need an SVN / Git setup yet?  If so I can sort that out this weekend for everyone :) ♥︎

Hey girls, sorry I have not provided any updates I been having a bit of problems at home, if you want you can read here https://www.susans.org/forums/index.php/topic,177674.msg1565560.html#msg1565560

Yes please set up a Git, when I have a sample of the character maker I can put it there. Thanks ♥︎ SarahD ♥︎  :-*
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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Jade_404

Do we have any boys on our team? There seems to be only us ladies interested in doing this game demo. Please guys join in, give us some ideas and share your thoughts!  ;)
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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♥︎ SarahD ♥︎

Quote from: Jade_404 on November 14, 2014, 08:12:15 PM
...Yes please set up a Git, when I have a sample of the character maker I can put it there. Thanks ♥︎ SarahD ♥︎  :-*

Ok awesome, I'll set that up this afternoon then :)

On a related note Jade, I think we need to talk about how we're going to split the coding up.  I'm seeing a natural split - you have the full version of Unity with a bunch of extras that I don't have and probably can't afford right now at least.  It seems logical to me that you're able to work on code that directly interfaces with Unity, while I'm in a position to work on deeper code modules that are abstracted out a layer or two from it (the sort of stuff I can build a test harness in Visual Studio for and work on it there, then hand it back to you for integration into Unity).  All you'd need to do is give me an API to work against and we should be all dandy :)

Alternatively, I do have the free version of Unity kicking around.  Is it possible that code you write would also work on that?  I'm thinking maybe they could be made into library files or something.  Would code I make on the free version work in the full version?  You're in a better position than myself to judge that so I look to you for advice :) ♥︎

So yeh, how do you feel about those options hun?  What are your thoughts and feelings? ♥︎

Quote from: Jade_404 on November 14, 2014, 08:14:18 PM
Do we have any boys on our team? There seems to be only us ladies interested in doing this game demo. Please guys join in, give us some ideas and share your thoughts!  ;)

Yeh, seconded.  It'd be great to have some guys on the team to give their input and experiences, so they're more than welcome to join in! :D ♥︎
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
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Jade_404

Quote from: ♥︎ SarahD ♥︎ on November 16, 2014, 06:46:08 AM
Ok awesome, I'll set that up this afternoon then :)

On a related note Jade, I think we need to talk about how we're going to split the coding up.  I'm seeing a natural split - you have the full version of Unity with a bunch of extras that I don't have and probably can't afford right now at least.  It seems logical to me that you're able to work on code that directly interfaces with Unity, while I'm in a position to work on deeper code modules that are abstracted out a layer or two from it (the sort of stuff I can build a test harness in Visual Studio for and work on it there, then hand it back to you for integration into Unity).  All you'd need to do is give me an API to work against and we should be all dandy :)

Alternatively, I do have the free version of Unity kicking around.  Is it possible that code you write would also work on that?  I'm thinking maybe they could be made into library files or something.  Would code I make on the free version work in the full version?  You're in a better position than myself to judge that so I look to you for advice :) ♥︎

So yeh, how do you feel about those options hun?  What are your thoughts and feelings? ♥︎

Yeh, seconded.  It'd be great to have some guys on the team to give their input and experiences, so they're more than welcome to join in! :D ♥︎

Yes, get the latest copy of Unity Free! Anything you make / code in it can be used in Unity Pro, also most of the stuff I can do in pro can be used in unity free. It is things like lighting effects, shadows, camera lens effects that are Pro only, those are all things that we are not going to worry about until we get other functions working. As far as the add ons I have, I do have license to use on 2 computers, If you are going to be the other main coder, I would not have a problem letting you use them as long as we are working closely together. I do hope we can work closely together! Lets just hope I don't cause you any panic attacks or some hot flushes or vise versa, LOL  ;)

Love,
Jade
:-*
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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♥︎ SarahD ♥︎

Quote from: Jade_404 on November 16, 2014, 02:25:31 PM
Yes, get the latest copy of Unity Free! Anything you make / code in it can be used in Unity Pro, also most of the stuff I can do in pro can be used in unity free. It is things like lighting effects, shadows, camera lens effects that are Pro only, those are all things that we are not going to worry about until we get other functions working. As far as the add ons I have, I do have license to use on 2 computers, If you are going to be the other main coder, I would not have a problem letting you use them as long as we are working closely together. I do hope we can work closely together! Lets just hope I don't cause you any panic attacks or some hot flushes or vise versa, LOL  ;)

Love,
Jade
:-*

Oooh, brilliant!  That's really good to know :)  I was kinda expecting it to be more restricted than that, but if it's just a case of visual bells and whistles while all the functionality still works then that makes life much easier for us :)  I'll get Unity set up on my PC this week ;)

And hehe yeh!  I hope we can work closely together too hun! I'll try not to faint :P :laugh: ♥︎*Hugs*♥︎  I won't nab those licenses off you unless we absolutely need to though :) ♥︎

Ooh, btw: I got around to setting up a repository over on github.com.  Everyone who wants to be a part of this will need to sign up over there (assuming you don't have an account already - you only need the free account) so we can add you as a contributor so you can access the repository.  PM me your username and I'll add you :) xx

As it turns out, github actually has built-in task tracking and it seems pretty decent, so we shouldn't need Bugzilla / Fogbugz etc.  That was actually a rather pleasant surprise lol :)  I recommend that everyone runs through the tutorial they offer in order to understand the workflow philosophy (personally I love the simplicity of it, but it might be a bit of brain-melter for those who haven't used source control before).

Remember - this stuff isn't just for code.  It can be used for anything.  Art assets, models, sound files, documents etc, so it would probably be best if we all got on it so we can keep everything  in one place :) ♥︎ xx
*Hugs*
"You never find the path to your true self, but rather - you find your true self along the path"
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Jade_404

Quote from: ♥︎ SarahD ♥︎ on November 17, 2014, 02:07:39 PM
Oooh, brilliant!  That's really good to know :)  I was kinda expecting it to be more restricted than that, but if it's just a case of visual bells and whistles while all the functionality still works then that makes life much easier for us :)  I'll get Unity set up on my PC this week ;)

And hehe yeh!  I hope we can work closely together too hun! I'll try not to faint :P :laugh: ♥︎*Hugs*♥︎  I won't nab those licenses off you unless we absolutely need to though :) ♥︎

Ooh, btw: I got around to setting up a repository over on github.com.  Everyone who wants to be a part of this will need to sign up over there (assuming you don't have an account already - you only need the free account) so we can add you as a contributor so you can access the repository.  PM me your username and I'll add you :) xx

As it turns out, github actually has built-in task tracking and it seems pretty decent, so we shouldn't need Bugzilla / Fogbugz etc.  That was actually a rather pleasant surprise lol :)  I recommend that everyone runs through the tutorial they offer in order to understand the workflow philosophy (personally I love the simplicity of it, but it might be a bit of brain-melter for those who haven't used source control before).

Remember - this stuff isn't just for code.  It can be used for anything.  Art assets, models, sound files, documents etc, so it would probably be best if we all got on it so we can keep everything  in one place :) ♥︎ xx

Nice work SarahD!
I've been afraid of changing, cuz I built my life around you.
but time makes you bolder, children get older , I'm getting older too.
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KageNiko

I know it has been a couple of months, but how is this still going? I'm kind of a new coder, just learning the basics of Unity, but I've been playing with VBA for a couple of years, and dabbling here and there.  I used to play a lot of text based games over the past 15 yrs or so. Storytelling is something I love to do, so, designing a game has always been on my to -do list.  I'm a furry by heart (its like being trans-species) so I've always dreamed of a game that turns the player into a creature.

However, I have had a concept similar to what you all are/were discussing... The idea was that the player starts with two playable characters, one male and one female. Throughout the game you have to swap between them to advance.  The story was that both characters wake up with no memories. They realize they look similar, and conclude they must be related.  The gameplay, I imagined, would consist of RPG elements where the player is trying to determine what happened to cause their amnesia. The kicker is that they are actually the same person - a demon cursed the character into splitting into two people.  I imagine, you could put the female character into situations where the player has to dress her, and have her make comments about how she doesn't know what she is doing, so she gets advice from other girls.  Situations like that for both sides where the player 'learns' little things about how the stereotypical m/f behaves, all the while playing detective, and kicking monster butt in between cities.  This is a concept I've been dreaming of for a few months now... In fact, "KageNiko" is the female in the story.

For sake of not going into too much detail, ill end I there.  I would love to contribute in any way, if possible!  This is my dream!
Hey all, I've created a new account because my life has begun anew.  This is to protect my identity.  Thanks for your understanding!
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