Well it's true girls play games, but, I think it matters HOW we girls play our games, and WHY we girls play our games, in contrast to how the boys play their games and why.
I lack the penis envy shortcomings of obsessing over biggest sword/gun/tank and toughest armour or defensive whatever.
I tend to need something more than find something to kill, kill it, find something else, kill it, repeat till level up whereupon the matter is just changed to be find something bigger to kill and then kill it.
It gets really dull if everything is about find something to kill, get points for killing it, all so ou can kill something bigger. And too many games, all the supposed role play, it is really just a means to an end to permitting you to find a way to be able to find something and kill it. So even being a simple baker, is more of the same, if you only bake so you can afford to later go out and find something to kill

I really love role game settings where the objective doesn't involve anything dying, but still requires involved interaction. Like the Lordship wanting you to go find the lost pendant, because it belonged to the family as an heirloom and he needs it to win over the princess. And along the way, you find out a rival of the his lordship has plans, and so he makes things difficult.
Does any of that ever happen in online gaming? I wouldn't know.