Okay, so this is probably a long shot, but I know that are a lot of artists and programmers in the transgender community, and also a lot of people who are in a similar position to mine, being cursed with having more free time than they know what to do with. Even though I am going to be starting to work as an assisted care worker for my father soon, I'm probably not going to get very many hours, and I would like to be doing something constructive with my remaining free time. There were a few project I was working on, but without anyone else working on them with me, they were just becoming such a soul crushing grind that I was hardly getting anything done on them at all. Much as I hate to admit it, I am bad at self motivation, and I am also a compulsive perfectionist, so whenever I end up doing something on my own it usually ends up taking ten times as long as it should have. It's even worse working on things when I am getting no feedback at all about whether what I am doing is even good or worthwhile. Basically, I'm bad at working alone.

But I think the things I was working on were good ideas in principle, so I am just going to post them in the hopes that maybe someone else here might feel the same way.
The first was a horizontal shooting game similar to
about a girl who gets tricked by a demon into going into the underworld to find her lost cat. I didn't want to make it just another shooting game, so I was programming an engine using
Box2D that would allow you to create levels with interactive physics based entities and animations. I was also going to use the physics engine to create a unique power or objective for every level, like for example a level where you couldn't shoot, but instead had to use a magic force to push enemies away. To give you an idea of the kind of game it was, here is a list of the levels of the underworld you would be exploring:
1. Unironically Happy Land
2. Hell
3. Fear Land
4. The Pit
5. Gluttony
6. Demon's Lair
7. /b/
8. The Void
I really liked the ideas I had for this game, and I think it could be extremely cool game if it were done well, but I didn't get very far because I didn't have an artist to work with, and it was taking me so long to do art I was happy with I realized it would take 10 years for me to finish it all. And I didn't exactly have to money to hire a proper artist, so yea... I would like to get back to this some day, but I really do want to do it well, so I would only do it if there was an artist here that was seriously interested in working on it. But if there is, I would like to work on developing it to the point where we could create a demo for people to see, and then create a kickstarter to try and get it funded so we be able to work on it full time. I would also be happy to accept help with programming, but just so you know the game engine is currently written in D. Like I said, long shot, but a girl can dream right?
The other project might be less of a stretch. This idea is for an educational website that teaches you how to program in Ruby by creating text based adventure games. The thing about programming that I never liked, is that it is in many ways an arcane and obtuse process. Actually knowing the things you need to know to do creative things as a programmer is getting harder than ever, and I wanted to create something easy and accessible that would teach people to program in a way that they would be able to create cool things right from the first lesson. I am a lot further along with this than the previous project, but I could still use some help to get it finished. Right now what I need more than anything is someone who is experienced with Javascript/HTML interface design to help create the editor and tutorial system, because this is a huge area where not much work has been done, and getting the game engine finished is a nightmare as it is (designing something that is simple and obvious to use for a beginner programmer, and also trying to shoehorn everything into a Ruby interpreter which has been compiled from C into JavaScript in order to run in the web browser.)
So if anyone here has the time and feels like they would like to contribute or learn more about either of these projects, let me know.

I'll be here, since I pretty much don't have anything better to do.