Belligerent Undesirable, Professional Ninja Looter and High Security Wardeccer here.
I make a habit of informing recruiters that I'm trans ahead of time, because in-game I do tend to type without thinking and flirt and generally make an ass of myself. That's sort of par for the course for a BU, Ganker and miscreant though methinks.
Hikari, its good to hear you managed to find a welcoming group. Most people have been extremely respectful of my situation, especially in the ganking/"griefing" community, with only two major exceptions.
One was an extended situation in the Amarr Militia wherein someone decided to constantly make a point of calling me a fake girl. I just played it off. However, more recently I was trying to infiltrate a carebear corp for awoxing and the recruiter not only told me they were uncomfortable with it, I was permanently banned from their public channel.
I mean, I -was- there to steal their stuff and destroy their ships, but if they insulted me as an awoxer i'd be fine (though they weren't aware that I was an awoxer, so), instead of just being trans. So now they're on the wardec list.
Quote from: Dee Marshall on April 20, 2014, 10:04:13 AM
They try so hard to make that game realistic. The problem is that there's no way to control stupid, childish behavior that would never fly in the real world. You're a pirate, you find an expensive , loaded freighter. Do you shake them down? No. You blow them up, get nothing, then blow up the crew's lifepod just to grief. The economics don't really work either. Everything costs more to manufacture than you can sell it for.
I liked the game, a lot, but after the second time I got an expensive ship and my lifepod got shot out from under me I gave it up.
It's a game about internet space submarines. As a member of the community of griefers you describe, I take umbrage to what you say. Generally speaking, shakedowns don't work in high security space because of CONCORD response times. I would have less than 25 seconds (average concord response time in .5 space) to warp scramble and shake down ransom before my ship was destroyed. And who the hell is going to pay that, knowing that in 25 seconds, no matter what the pilot is flying, they are going to be annihilated. So, freighter ganks are typically seen as more akin to the smash-and-grab of 3rd world countries. Sideswipe the armored car with a truck and grab the loot with a getaway driver (neutral industrial). In low-security this changes to more traditional piracy, which is making a happy little resurgence, despite all the effort being made to remain uncivilized (I'm looking at you, Tuskers. >:c ).
What you're looking for when it comes to shakedowns is more my field of interest - war declaration. Its legal, costs 50m+ per week, and we drop the dec when the ransom is paid. During this time we ransom whatever targets we take.
The other shakedown system involves getting the target to engage us, through suspect baiting. This is another one of my primary pastimes.
Content Creation is a joy, and the game would be worse off without it. Psychotic Monk for CSM 9.
As for industry, I have no idea what you're talking about. Even as a miscreant I know how the market works. A Thorax at market value is worth 11mil, and manufacturing costs sit at about 9.5mil on the low end, 10mil if your blueprint is moderately unresearched.
The only places where manufacturing becomes easily unprofitable is:
- T1 modules. Metas are just cheaper to acquire and can therefore be sold for less. These are great if you want to manufacture doctrine ships and sell the already-fit on contracts, but little else. Better to use module blueprints to invent into t2.
- Unresearched blueprints. These will make your creation slower, and waste so many minerals its not funny.
Please note all industry information is pre-revamp, which is coming in fairly soon.
Point is, I disagree with you on all notes, Dee.

If you ever try again, come see us Belligerent Undesirables, we're not such a bad bunch. We just enjoy doing bad things.